2.2.35. Controller Replication Command Class, version 1¶
The Controller Replication Command Class is used to copy scene and group data to another controlling node. The Command Class may be used in conjunction with a controller shift or when including a new controller to the network. It is OPTIONAL to use this command class during a controller shift or when including a new controller to the network.
2.2.35.1. Transfer group command¶
This command is used to replicate mappings between Group ID and Node ID.
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Command Class = COMMAND_CLASS_CONTROLLER_REPLICATION (0x21) |
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Command = CTRL_REPLICATION_TRANSFER_GROUP (0x31) |
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Sequence Number |
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Group ID |
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Node ID |
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Sequence Number (8 bits)
Sequence Number of this particular command.
Group ID (8 bits)
Group ID of the group that the node is member of.
NodeID (8 bits)
NodeID that belongs to the specified group.
2.2.35.2. Transfer Group Name Command¶
This command is used to replicate group names.
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Command Class = COMMAND_CLASS_CONTROLLER_REPLICATION (0x21) |
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Command = CTRL_REPLICATION_TRANSFER_GROUP_NAME (0x32) |
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Sequence Number |
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Group ID |
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Group Name 1 |
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Group Name N |
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Sequence Number (8 bits)
Sequence Number of this particular command.
Group ID (8 bits)
Group ID associated with a specific group.
Group Name (N bytes)
The Group Name fields contain the assign group name in ASCII characters.
2.2.35.3. Transfer scene command¶
This command is used to replicate mappings between Scene ID and Node ID.
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Command Class = COMMAND_CLASS_CONTROLLER_REPLICATION (0x21) |
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Command = CTRL_REPLICATION_TRANSFER_SCENE (0x33) |
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Sequence Number |
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Scene ID |
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Node ID |
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Level |
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Sequence Number (8 bits)
Sequence Number of this particular command.
Scene ID (8 bits)
The scene ID is the parameter used to link together the different devices that takes part of a scene.
Node ID (8 bits)
The Node ID for a device that is part of the scene.
Level (8 bits)
The level is the parameter used for the specified scene.
2.2.35.4. Transfer Scene Name Command¶
This command is used to replicate scene names.
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Command Class = COMMAND_CLASS_CONTROLLER_REPLICATION (0x21) |
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Command = CTRL_REPLICATION_TRANSFER_SCENE_NAME (0x34) |
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Sequence Number |
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Scene ID |
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Scene Name 1 |
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Scene Name N |
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Sequence Number (8 bits)
Sequence Number of this particular command.
Scene ID (8 bits)
Scene ID associated with a specific scene.
Scene Name (N bytes)
The Scene Name fields contain the assign scene name in ASCII characters.